

That spell is treated as one level higher unless it is also on the oracle spell list. This spell must be at least one level below the highest spell level the oracle can cast. Oracle: Add one spell known from the wizard's illusion school spell list. The spell is treated as being one level higher, unless it is also on the bard spell list. This spell must be at least one level below the highest spell level the bard can cast. The following options are available to all wayangs who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.īard: Add one spell known from the wizard's illusion school spell list. This works like invisibility, except it only lasts 1 round per level (maximum 5 rounds). Your physical form still exists and you are not incorporeal-only your appearance changes. Consult your GM before selecting this new option.ĭissolution's Child: Once per day, you may change your appearance to look as if you were little more than a 4-foot-tall area of shadow. The following racial trait may be selected instead of existing wayang racial traits. Wayangs with high Intelligence scores can choose from the following: any human language, Abyssal, Aklo, Draconic, Goblin, Infernal, Nagaji, Samsaran, and Tengu. Languages: Wayangs begin play speaking Common and Wayang. Shadow Resistance: Wayangs get a +2 racial bonus on saving throws against spells of the shadow subschool. The DC for these spells is equal to 10 + the spell's level + the wayang's Charisma modifier. The caster level for these effects is equal to the wayang's level. Ghost sound, pass without trace, and ventriloquism. Wayangs with a Charisma score of 11 or higher also gain the following spell-like abilities: 1/day. Shadow Magic: Wayangs add +1 to the DC of any saving throws against spells of the shadow subschool that they cast.

Lurker: Wayangs gain a +2 racial bonus on Perception and Stealth checks.

This ability lasts for 1 minute once activated.

Light and Dark ( Su): Once per day as an immediate action, a wayang can treat positive and negative energy effects as if she were an undead creature, taking damage from positive energy and healing damage from negative energy. Slow Speed: Wayangs have a base speed of 20 feet.ĭarkvision: Wayangs can see in the dark up to 60 feet. Small: Wayangs are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their CMB and to CMD, and a +4 size bonus on Stealth checks. Wayang: Wayangs are humanoids with the wayang subtype. +2 Dexterity, +2 Intelligence, –2 Wisdom: Wayang are nimble and cagey, but their perception of the world is clouded by shadows. Shy and elusive, they live in small, interdependent tribes.
#Wayang spellhunter shadow conjuration skin
They readily express their beliefs through ritual scarification and skin bleaching, marking their bodies with raised white dots in ornate spirals and geometric patterns. Deeply spiritual, they follow a philosophy known as "The Dissolution," which teaches that in passing they may again merge into the shadow. They are extremely gaunt, with pixielike stature and skin the color of deep shadow. The wayangs are a race of small supernatural humanoids who trace their ancestry to the Plane of Shadows.
